Gets the current in-game time, which is based off the start time. This function should be called in your update function.
a number specifying the time in milliseconds
if (get_game_time() > 100) { // Do something after 100 milliseconds} Copy
if (get_game_time() > 100) { // Do something after 100 milliseconds}
Gets the current in-game time, which is based off the start time. This function should be called in your update function.