Gets the current loop count, which is the number of frames that have run.
Depends on the framerate set for how fast this changes.
This function should be called in your update function.
Returns number
a number specifying number of loops that have been run.
Example
if (get_loop_count() === 100) { // Do something on the 100th frame }
Gets the current loop count, which is the number of frames that have run. Depends on the framerate set for how fast this changes. This function should be called in your update function.