Queries the [x, y] flip property of the GameObject.
GameObject reference
[x, y] flip state as an array
const gameobject = update_flip(create_triangle(100), [false, true]);query_flip(gameobject); Copy
const gameobject = update_flip(create_triangle(100), [false, true]);query_flip(gameobject);
Queries the [x, y] flip property of the GameObject.