Queries the z-rotation transform of the GameObject.
GameObject reference
z-rotation as a number in radians
const gameobject = update_rotation(create_rectangle(100, 200), math_PI / 4);query_rotation(gameobject); Copy
const gameobject = update_rotation(create_rectangle(100, 200), math_PI / 4);query_rotation(gameobject);
Queries the z-rotation transform of the GameObject.