Sets the scale (zoom) of the pixels in the canvas.
If scale is doubled, then the number of units across would be halved.
This has a side effect of making the game pixelated if scale > 1.
The default scale is 1.
Parameters
scale: number
The scale of the canvas to set.
Returns void
Example
// sets the scale of the canvas to 2. set_scale(2);
Sets the scale (zoom) of the pixels in the canvas. If scale is doubled, then the number of units across would be halved. This has a side effect of making the game pixelated if scale > 1. The default scale is 1.