Returns the velocity of the rigidbody attached on the GameObject.
Usage of all physics functions under the Physics - Rigidbody category requires calling apply_rigidbody first on the applied game objects.
apply_rigidbody
The identifier for the GameObject that you want to get velocity for.
the velocity at this moment represented in a Vector3.
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Returns the velocity of the rigidbody attached on the GameObject.
Usage of all physics functions under the Physics - Rigidbody category requires calling
apply_rigidbody
first on the applied game objects.