Queries the [x, y] position transform of the GameObject.
GameObject reference
[x, y] position as an array
const gameobject = update_position(create_circle(100), [100, 100]);query_position(gameobject); Copy
const gameobject = update_position(create_circle(100), [100, 100]);query_position(gameobject);
Queries the [x, y] position transform of the GameObject.