• Attach a listener to the object. The callback will be executed when the event is emitted. Mutate the object.

    For all available events, see: https://photonstorm.github.io/phaser3-docs/Phaser.Input.Events.html

    Parameters

    • obj: GameObject

      object to be added to

    • event: string

      the event name

    • callback: Function

      listener function, executed on event

    Returns GameObject | undefined

    listener game object