key that the animation will be associated with
data used to generate the frames for animation
frame rate of playback in frames per second
how long the animation should play in seconds. If null, will be derived from frame_rate
number of times to repeat the animation, -1 for infinity
should the animation yoyo (reverse back down to the start)
should the sprite be visible when the anims start?
should the sprite be not visible when the anims finish?
animation config
Create anims config, can be used to configure anims
For more details about the config object, see: https://photonstorm.github.io/phaser3-docs/Phaser.Types.Animations.html#.Animation