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    Function set_origin

    • Set the origin in which all position related will be relative to. In other words, the anchor of the object. Mutate the object.

      Parameters

      • obj: GameObject

        object to be set

      • x: number

        new anchor x coordinate, between value 0 to 1.

      • y: number

        new anchor y coordinate, between value 0 to 1.

      Returns GameObject | undefined

      game object itself