Add an impulse force on the Rigidbody attached on the GameObject, using its mass.
Usage of all physics functions under the Physics category requires calling apply_rigidbody first on the applied game objects.
apply_rigidbody
The identifier for the GameObject that you want to add the force.
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Add an impulse force on the Rigidbody attached on the GameObject, using its mass.
Usage of all physics functions under the Physics category requires calling
apply_rigidbody
first on the applied game objects.