Source Academy Modules
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    Function add_impulse_force

    • Add an impulse force on the Rigidbody attached on the GameObject, using its mass.

      Usage of all physics functions under the Physics category requires calling apply_rigidbody first on the applied game objects.

      Parameters

      • gameObjectIdentifier: GameObjectIdentifier

        The identifier for the GameObject that you want to add the force.

      • force: Vector3

        The force vector.

      Returns void