Apply rigidbody (2D or 3D based on the current dimension mode) to the given GameObject to use Unity's physics engine.
All other functions under the Physics - Rigidbody category require calling this function first on the applied GameObjects.
For more information, see
The identifier for the GameObject that you want to apply rigidbody on.
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Apply rigidbody (2D or 3D based on the current dimension mode) to the given GameObject to use Unity's physics engine.
All other functions under the Physics - Rigidbody category require calling this function first on the applied GameObjects.
For more information, see