Copy the rotation values (Euler angles) from one GameObject to another GameObject along with delta values.
Set one or more coordinate value(s) in the deltaPosition Vector3 to the exact value "999999" (six nines) to remain the rotation of the destination GameObject on the corresponding axis/axes unaffected by this function.
Parameters
from: GameObjectIdentifier
The identifier for the GameObject that you want to copy rotation from.
to: GameObjectIdentifier
The identifier for the GameObject that you want to copy rotation to.
deltaRotation: Vector3
This value will be added to the copied value when copying the rotation value to the destination GameObject.
Copy the rotation values (Euler angles) from one GameObject to another GameObject along with delta values.
Set one or more coordinate value(s) in the
deltaPosition
Vector3 to the exact value "999999" (six nines) to remain the rotation of the destination GameObject on the corresponding axis/axes unaffected by this function.