The identifier for the GameObject that you want to copy rotation from.
The identifier for the GameObject that you want to copy rotation to.
This value will be added to the copied value when copying the rotation value to the destination GameObject.
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Copy the rotation values (Euler angles) from one GameObject to another GameObject along with delta values.
Set one or more coordinate value(s) in the
deltaPosition
Vector3 to the exact value "999999" (six nines) to remain the rotation of the destination GameObject on the corresponding axis/axes unaffected by this function.