Returns the value of Time.deltaTime in Unity ( roughly saying it's about 1 / instant_frame_rate_per_second )
1 / instant_frame_rate_per_second
This should be useful when implementing timers or constant speed control in Update function.
For example:
function update(gameObject){ const move_speed = 3; translate_world(gameObject, 0, 0, move_speed * delta_time());} Copy
function update(gameObject){ const move_speed = 3; translate_world(gameObject, 0, 0, move_speed * delta_time());}
By assigning the above code to a GameObject with set_update, that GameObject will move in a constant speed for about 3 units per second along world +Z axis.
set_update
For more information, see https://docs.unity3d.com/ScriptReference/Time-deltaTime.html
the delta time value in decimal
Generated using TypeDoc
Returns the value of Time.deltaTime in Unity ( roughly saying it's about
1 / instant_frame_rate_per_second
)This should be useful when implementing timers or constant speed control in Update function.
For example:
By assigning the above code to a GameObject with
set_update
, that GameObject will move in a constant speed for about 3 units per second along world +Z axis.For more information, see https://docs.unity3d.com/ScriptReference/Time-deltaTime.html