• Returns the value of Time.deltaTime in Unity ( roughly saying it's about 1 / instant_frame_rate_per_second )

    This should be useful when implementing timers or constant speed control in Update function.

    For example:

    function update(gameObject){
    const move_speed = 3;
    translate_world(gameObject, 0, 0, move_speed * delta_time());
    }

    By assigning the above code to a GameObject with set_update, that GameObject will move in a constant speed for about 3 units per second along world +Z axis.

    For more information, see https://docs.unity3d.com/ScriptReference/Time-deltaTime.html

    Returns number

    the delta time value in decimal

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