Returns the angular velocity of the rigidbody attached on the game object.
Usage of all physics functions under the Physics - Rigidbody category requires calling apply_rigidbody first on the applied game objects.
apply_rigidbody
**2D Mode Special: **In 2D mode there is no angular velocity on X nor Y axis, so in the X and Y values in the returned Vector3 will always be zero.
The identifier for the GameObject that you want to get angular velocity for.
the angular velocity at this moment represented in a Vector3.
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Returns the angular velocity of the rigidbody attached on the game object.
Usage of all physics functions under the Physics - Rigidbody category requires calling
apply_rigidbody
first on the applied game objects.**2D Mode Special: **In 2D mode there is no angular velocity on X nor Y axis, so in the X and Y values in the returned Vector3 will always be zero.