• Returns the angular velocity of the rigidbody attached on the game object.

    Usage of all physics functions under the Physics - Rigidbody category requires calling apply_rigidbody first on the applied game objects.

    **2D Mode Special: **In 2D mode there is no angular velocity on X nor Y axis, so in the X and Y values in the returned Vector3 will always be zero.

    Parameters

    • gameObjectIdentifier: GameObjectIdentifier

      The identifier for the GameObject that you want to get angular velocity for.

    Returns Vector3

    the angular velocity at this moment represented in a Vector3.

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