Draw a text (string) on the screen with given screen space position in the current frame.
The origin of screen space is upper-left corner and the positive Y direction is downward.
The drawn text will only last for one frame. You should put this under the Update function (or a function that is called by the Update function) to keep the text stays in every frame.
You can use rich text for the parameter text. For example: gui_label("<color=#AA00FF>Hello World</color>", 100, 100);
Parameters
text: string
The string you want to display on screen.
x: number
The x coordinate of the text (in screen position).
y: number
The y coordinate of the text (in screen position).
Draw a text (string) on the screen with given screen space position in the current frame.
The origin of screen space is upper-left corner and the positive Y direction is downward.
The drawn text will only last for one frame. You should put this under the
Update
function (or a function that is called by theUpdate
function) to keep the text stays in every frame.You can use rich text for the parameter
text
. For example:gui_label("<color=#AA00FF>Hello World</color>", 100, 100);