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    Function gui_label

    • Draw a text (string) on the screen with given screen space position in the current frame.

      The origin of screen space is upper-left corner and the positive Y direction is downward.

      The drawn text will only last for one frame. You should put this under the Update function (or a function that is called by the Update function) to keep the text stays in every frame.

      You can use rich text for the parameter text. For example: gui_label("<color=#AA00FF>Hello World</color>", 100, 100);

      Parameters

      • text: string

        The string you want to display on screen.

      • x: number

        The x coordinate of the text (in screen position).

      • y: number

        The y coordinate of the text (in screen position).

      Returns void