An empty GameObject is invisible and only have transform properties by default.
You may use the empty GameObject to run some general game management code or use the position of the empty GameObject to represent a point in the scene that the rest of your codes can access and utilize.
Creates a new empty GameObject.
An empty GameObject is invisible and only have transform properties by default.
You may use the empty GameObject to run some general game management code or use the position of the empty GameObject to represent a point in the scene that the rest of your codes can access and utilize.