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    Function look_at

    • Rotates the GameObject's transform so the local forward vector points at the given position.

      The +Z direction of the GameObject (with respect to the GameObject's local space), which denotes forward in Unity's conventions, will pointing to the given position.

      For more information, see https://docs.unity3d.com/ScriptReference/Transform.LookAt.html

      Parameters

      • gameObjectIdentifier: GameObjectIdentifier

        The identifier for the GameObject that you need to make it "look at" a position

      • position: Vector3

        The target position

      Returns void