Removes all collider components directly attached on the given GameObject by default.
You can use this function on GameObjects those you don't want them to collide with other GameObjects.
For example, you may use this on the background image sprite GameObject in 2D scene.
The identifier for the GameObject that you want to remove colliders for.
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Removes all collider components directly attached on the given GameObject by default.
You can use this function on GameObjects those you don't want them to collide with other GameObjects.
For example, you may use this on the background image sprite GameObject in 2D scene.