Set the angular drag (similar to an air resistance that affects angular velocity) the rigidbody attached on the game object.
By default the angular drag is 0.05
Usage of all physics functions under the Physics - Rigidbody category requires calling apply_rigidbody first on the applied game objects.
apply_rigidbody
The identifier for the GameObject that you want to change angular drag for.
The value of the new angular drag.
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Set the angular drag (similar to an air resistance that affects angular velocity) the rigidbody attached on the game object.
By default the angular drag is 0.05
Usage of all physics functions under the Physics - Rigidbody category requires calling
apply_rigidbody
first on the applied game objects.