Set the angular velocity of the rigidbody attached on the game object.
Usage of all physics functions under the Physics - Rigidbody category requires calling apply_rigidbody first on the applied game objects.
apply_rigidbody
**2D Mode Special: **In 2D mode there is no angular velocity on X nor Y axis, so the X and Y values in the Vector3 is ignored.
The identifier for the GameObject that you want to change angular velocity for.
The new angular velocity for the rigidbody attached on the GameObject.
Generated using TypeDoc
Set the angular velocity of the rigidbody attached on the game object.
Usage of all physics functions under the Physics - Rigidbody category requires calling
apply_rigidbody
first on the applied game objects.**2D Mode Special: **In 2D mode there is no angular velocity on X nor Y axis, so the X and Y values in the Vector3 is ignored.