Source Academy Modules
    Preparing search index...

    Function set_angular_velocity

    • Set the angular velocity of the rigidbody attached on the game object.

      Usage of all physics functions under the Physics - Rigidbody category requires calling apply_rigidbody first on the applied game objects.

      **2D Mode Special: **In 2D mode there is no angular velocity on X nor Y axis, so the X and Y values in the Vector3 is ignored.

      Parameters

      • gameObjectIdentifier: GameObjectIdentifier

        The identifier for the GameObject that you want to change angular velocity for.

      • angularVelocity: Vector3

        The new angular velocity for the rigidbody attached on the GameObject.

      Returns void