• Set the drag (similar to air resistance) the rigidbody attached on the game object.

    By default the drag is zero.

    Usage of all physics functions under the Physics - Rigidbody category requires calling apply_rigidbody first on the applied game objects.

    Parameters

    • gameObjectIdentifier: GameObjectIdentifier

      The identifier for the GameObject that you want to change drag for.

    • value: number

      The value of the new drag.

    Returns void

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