Set the drag (similar to air resistance) the rigidbody attached on the game object.
By default the drag is zero.
Usage of all physics functions under the Physics - Rigidbody category requires calling apply_rigidbody first on the applied game objects.
apply_rigidbody
The identifier for the GameObject that you want to change drag for.
The value of the new drag.
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Set the drag (similar to air resistance) the rigidbody attached on the game object.
By default the drag is zero.
Usage of all physics functions under the Physics - Rigidbody category requires calling
apply_rigidbody
first on the applied game objects.