Set the mass of the rigidbody attached on the game object.
Usage of all physics functions under the Physics - Rigidbody category requires calling apply_rigidbody first on the applied game objects.
apply_rigidbody
The identifier for the GameObject that you want to change mass for.
The value for the new mass.
Set the mass of the rigidbody attached on the game object.
Usage of all physics functions under the Physics - Rigidbody category requires calling
apply_rigidbody
first on the applied game objects.