Set whether the rigidbody attached on the game object should calculate for gravity.
Usage of all physics functions under the Physics - Rigidbody category requires calling apply_rigidbody first on the applied game objects.
apply_rigidbody
The identifier for the GameObject that you want to enable/disable gravity on its rigidbody.
Set to true if you want gravity to be applied on this rigidbody, false otherwise.
Set whether the rigidbody attached on the game object should calculate for gravity.
Usage of all physics functions under the Physics - Rigidbody category requires calling
apply_rigidbodyfirst on the applied game objects.