• Set the (linear) velocity of the rigidbody attached on the GameObject.

    Usage of all physics functions under the Physics - Rigidbody category requires calling apply_rigidbody first on the applied game objects.

    Parameters

    • gameObjectIdentifier: GameObjectIdentifier

      The identifier for the GameObject that you want to change velocity for.

    • velocity: Vector3

      The new velocity for the rigidbody attached on the GameObject.

    Returns void

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