The physics engine of the world. See createPhysics
The renderer engine of the world. See createRenderer
The x position of the wall
The y position of the wall
The width of the wall in meters
The length of the wall in meters
The height of the wall in meters
Cuboid
Creates a wall. This function is a wrapper around createCuboid.
The returned Cuboid object is designed to be added to the world using addControllerToWorld.
This is a Controller function and should be called within init_simulation.